{"id":5373,"date":"2017-09-05T16:00:38","date_gmt":"2017-09-05T14:00:38","guid":{"rendered":"https:\/\/theworldwidejournal.com\/2017\/09\/05\/destiny-2-how-bungie-wants-to-keep-it-casual-with-its-massive-sequel\/"},"modified":"2017-09-05T16:00:38","modified_gmt":"2017-09-05T14:00:38","slug":"destiny-2-how-bungie-wants-to-keep-it-casual-with-its-massive-sequel","status":"publish","type":"post","link":"https:\/\/theworldwidejournal.com\/?p=5373","title":{"rendered":"Destiny 2: how Bungie wants to keep it casual with its massive sequel"},"content":{"rendered":"<p>A game as large as Destiny 2 can be off-putting to new players, but the Halo developer has an ace up its sleeveBungie, the Seattle-based games developer, has a strange problem with its multimillion-selling space shooter, Destiny: the fans play it too much. They have ploughed thousands of hours into the game, the studio\u2019s first since it split from Microsoft and stopped working on the Halo series. I\u2019ve put more than 10 full days into it over the past three years, and I consider myself a casual player.But it can be hard to convince people to try out a game if they think they\u2019re buying a whole new life. \u201cWe\u2019ve joked internally about Destiny 1 being this game where you open it up and inside there\u2019s a DVD, and right next to it is a wedding ring,\u201d says Mark Noseworthy, the project lead on the game\u2019s sequel, Destiny 2, which is released on Wednesday. \u201cYou felt: \u2018Wow, I\u2019ve really got to commit to this thing, and I can\u2019t play anything else.\u2019\u201d Continue reading&#8230;<br \/>\nVia: <a href=\"https:\/\/www.theguardian.com\/technology\/2017\/sep\/05\/destiny-2-bungie-sequel-halo-developer\" target=\"_blank\">Destiny 2: how Bungie wants to keep it casual with its massive sequel<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A game as large as Destiny 2 can be off-putting to new players, but the Halo developer has an ace up its sleeveBungie, the Seattle-based games developer, has a strange problem with its multimillion-selling space shooter, Destiny: the fans play it too much. They have ploughed thousands of hours into [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-5373","post","type-post","status-publish","format-standard","hentry","category-english"],"_links":{"self":[{"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=\/wp\/v2\/posts\/5373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5373"}],"version-history":[{"count":0,"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=\/wp\/v2\/posts\/5373\/revisions"}],"wp:attachment":[{"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5373"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theworldwidejournal.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}